/* Copyright (c) <2003-2019> <Newton Game Dynamics>
* 
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely
*/


#include "dStdafxVehicle.h"
#include "dMultiBodyVehicleCollisionNode.h"

dMultiBodyVehicleCollisionNode::dMultiBodyVehicleCollisionNode()
	:dVehicleNode(NULL)
{
}

dMultiBodyVehicleCollisionNode::~dMultiBodyVehicleCollisionNode()
{
}
